Video Games As Literature

untitled_1_by_eyesonflux-d8laj6y

When I was 16, I set off on the journey of a life time. I answered the call to adventure and set out to save a universe in danger of total destruction. My friends stood at my side, defending me and fighting off the monstrous creatures which rose from the ground all around us. With a giant key shaped sword grasped in my hands, I learnt about bravery and courage, friendship and transformation, and when I saw my friends achieve their goals, reunite with their loved ones and live happily ever after (at least until the threequel), I’ll admit it, yeah, I cried.

I’m talking about of course, the 2006 SquareEnix release – Kingdom Hearts 2, a game that has been so engrained in my memory that I have the central character tattooed on my body. That game, although populated with silly, cartoony, Disney Characters had a profound effect on me. It was the first time that I discovered I could have a strong emotional reaction to a game and its story.

Continue reading “Video Games As Literature”