That Perfect Ending/s: The Multi-Choice Conclusion In Video Game Narratives

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Do You Save Hitler? Or Let Him Drown?

Moral choices effecting story are all the rage in video games at the moment and they have been for a long time. Perhaps one of the earliest examples of this (at least that I can remember) can be seen in Microsoft’s Fable (2004) in which every choice was said to have an outcome which would effect how your character looked as well as how the story would ultimately end.

It is this ability for the player to directly influence plot that makes gaming so unique, so fascinating in comparison to other forms of literature. Video Game narratives offer lovers of story an incredibly visceral experience in which we get to actually BE the protagonist within the story.

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